/00. Claude Plugins
A Claude Code plugin is a folder of skills, agents, hooks, and slash commands that Claude installs per project. 28 plugins, 68 skills here.
/plugin marketplace add aiocean/claude-plugins
/plugin install <plugin-name>@aiocean-plugins
Skills load when their description matches your message, hooks fire on
tool-call events, agents spawn on the Agent tool. Idle plugins cost
nothing — browse plugins or read the guides.
Folders
Articles
- Send books to your BOOX from the terminal01
- Patching Claude Code: rebalance the built-in prompts (and more)02
- Install Claude Code plugins in two commands03
- My CLAUDE.md04
- Three Claude Code primitives, three different jobs05
- Writing CLAUDE.md: the sections that actually help06
- aio-architect-advisor07
- aio-architect-reference08
- aio-atlassian09
- aio-boox10
- aio-browser-cookie11
- aio-bun-fullstack-setup12
- aio-catch-me-up13
- aio-code-review14
- aio-dashboard-design15
- aio-debug16
- aio-discover17
- aio-doc-writer18
- aio-dream19
- aio-epub-analyze20
/02. aio-ios-device-debug
/plugin install aio-ios-device-debug@aiocean-plugins
aio-ios-device-debug
Physical device debugging for iOS, entirely from the terminal.
The Xcode GUI hides what is actually happening during a crash. Logs scroll past, stack traces disappear, and the dialog that says "process exited" offers nothing actionable. This plugin takes the opposite approach: every step of the debug loop — build, install, launch, syslog capture, crash report extraction, and stack trace analysis — runs as a shell command you can inspect, re-run, and automate.
The result is a repeatable, scriptable workflow that works over SSH, in CI, and in any terminal where you would normally open Xcode just to see a crash reason.
Install
/plugin install aio-ios-device-debug@aiocean-plugins
Requirements
- Xcode with command-line tools (
xcode-select --install) libimobiledevice:brew install libimobiledevicepymobiledevice3:pip3 install pymobiledevice3(required for screenshots on iOS 17+)- A physical iOS device connected via USB or paired over WiFi
The debug loop
The skill walks Claude through a six-step sequence, handling the non-obvious parts automatically:
discover device → build & install → launch + capture syslog → detect crash → pull .ips reports → analyze stack trace
Each step uses the right tool for the job. Two separate device ID systems exist (xcodebuild ID and devicectl UUID) and the skill keeps them straight — a common source of silent failures when mixing commands.
What the scripts handle
| Script | What it does |
|---|---|
device-list.sh | Lists connected devices with both xcodebuild and devicectl IDs |
build-install.sh | Compiles a scheme and installs the .app on device |
launch-and-log.sh | Starts syslog capture before launch, detects crash signals |
pull-crash-reports.sh | Extracts .ips files from the device |
analyze-crash.sh | Parses an .ips into signal type, faulting thread, and app frames |
screenshot.sh | Captures a screenshot using the DVT API (iOS 17+ compatible) |
Crash signal reference
The analyzer maps raw signals to their most common root causes:
| Signal | Exception | Likely cause |
|---|---|---|
| SIGTRAP | EXC_BREAKPOINT | Swift runtime trap: force-unwrap nil, precondition failure, actor isolation violation |
| SIGABRT | EXC_CRASH | Uncaught exception, fatalError(), assertion |
| SIGSEGV | EXC_BAD_ACCESS | Use-after-free, null dereference, dangling pointer |
| SIGKILL | — | Watchdog timeout, OOM jetsam, background time exceeded |
The iOS 17 screenshot problem
Every common screenshot method is broken on iOS 17+. The skill documents exactly which methods fail and why, and uses the only working approach: pymobiledevice3 developer dvt screenshot through a tunneld session. The setup is three commands run once; the skill explains each one.
Trigger phrases
"debug on device", "deploy to iPhone", "get crash logs", "pull crash report", "device screenshot", "iOS device syslog", "physical device debug"
Skills (1)
- aio-ios-device-debug — Debug iOS apps on physical devices from the terminal — deploy to iPhone or iPad with xcodebuild, capture syslog via idevicesyslog, pull crash reports from the d…